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net_challengeLimit increased from 15 to 30 seconds to minimize timeouts during loading of an addonpak.
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fixed pixelization of all crosshairs, added 2 new ones.fixed player corpses warping to spawn locations.dds files updated (with correct versions) new movemement code on angled surfaces (pm_slidevelocity and pm_powerslide).updated reference netdemo included for performance tests: id_perftest.ndmo85.added g_nailTrail, g_grenadeTrail, g_rocketTrail, g_railTrail, g_napalmTrail to disable weapon trails.bse_rateLimit defaults to 3, showing all shotgun pellet impacts.no gauntlet spinup time, damage is immediate now.s_useOcclusion no longer cheat protected (can be changed by network clients now).
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hud_showInput cvar (shows the input state to learn how to make particular moves).hud_showSpeed cvar (shows current horizontal speed).fix a crash in single player (sound related).fix client prediction being irregular when connected to a TV repeater.fix network demos not setting the si_fps value properly.change network demo extension to include the protocol number.
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reworked the hit sounds / hit feedback propagation.the prediction code of 1.4.1 can be enabled with g_predictProjectiles 1 (client side).revert the projectile code to 1.4.0, not trying to predict projectiles anymore.(can be turned off with net_clientPredictWeaponSwitch 0).predict weapon changes for the local client.si_fps limited to 90fps for q4mp/, now declared in gamecode so mods can change their max.change was initiallly advertised in 1.4.1 but didn't make it in.1.4.1 had a bug that caused a sharp speed drop (this is also fixed).horizontal speed fully maintained when crouch sliding and hitting a ramp.use g_playerLean to scale or disable the effect (client side).player lean, player models lean in the direction of movement.